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Rift

27 Feb

Hi all,

I thought I’d start out with one of the 2 games that come out next week. First will be Rift!

In the US Rift will launch on March 1 and in the EU on March 4. Since I’m EU I will pick my copy up Friday morning when the shops open. Right before going to class.
Rift is a new MMORPG, they take the interesting things for existing MMORPG’s and have created a totally new idea with it. At least that is what I think😉

Character and Classes
Like many other MMORPG’s you choose a character and a class, or calling in this game. But unlike other games this is not where it ends. In Rift you then choose a subclass, or soul in this game, and in the first couple of levels you choose another 2 souls. Yes, another two. Rift is built upon roles which houses 3 souls in it, all from one calling. After you get out of the newbie zone you can collect, by doing quests, the other 5 souls to swap around in your role or buy a new role to tinker with. By the end of the game you can have up to 4 roles with each a different combination of souls in them.
This means you can have a different role when you PvE on your own or one specially for PvP, or anything you like, as long as you keep within your calling. I could do the maths how many choices you would have but I think saying it’s A LOT is enough.

One role filled with 2 souls

Okay here is the maths :
4 roles X 8 souls X 7 souls (8 soulds – 1st choice) X 6 souls (8 souls – 1st choice – 2nd choice) = 1344 possible choices for one character.
or 336 choices for one role.

That is a lot of choice in comparison to some other MMORPG’s.
So to sum it up: you choose one calling (class) at the start of the game. Within that calling you choose your first soul (subclass) when you start and before level 10 you fill your role (spec) with 2 other souls, making it 3 for a full role. Before you reach endgame you can get another 3 roles to each fill with 3 souls. So nearing endgame you have a total of 4 roles with their own combination of 3 souls.
The closest I have played to this is Runes Of Magic where you can play two separate classes on one character, but they are mainly two separate classes with a couple of skills you could choose on your other class, Rift basically has 3 classes you play at any time.
Quite interesting.

PvE
Apart from questing, instances and dungeons, I don’t need to explain what those do and how those work, there is something that is called rifts.
From time to time the fabric between two dimensions might become wear and show tears. These can grow into Rifts at their own but players can also open them themselves. From a rift creatures will begin to spawn. They will try to create a foothold in the place to spawn more creatures and take over towns. If rifts from two different types meet they will start fighting each other but when the same type meets they will help each other.
To close the rift players have to fight all the mobs and the boss. This happens in multiple stages and the more you help the better your loot will be when they close it.
For me this sounded like public quests in Warhammer: Age of Recogning, which I loved. Apart from the fact that the Rifts are random the idea to quickly team up and work together with a small group of other players to get through a multi-staged “quest” seems the same. Upon completion you get special loot and points.

PvP
PvP will be in the open world and on warfronds (battlegrounds). These are the same as in most MMORPG’s
For me the interesting idea are things like the possibility to open rifts on other peoples sides of the world and run away and stuff like that.
Though being a big fan of Warhammer online I do miss the possibility to play PvP from the beginning levels and have special spots on the map in each zone (tier) to play PvP against others from early on. I might think otherwise when I actually play Rift but for now, I don’t know. I do hope they will bring out more warfronds as I love being able to have a choice in what I play.

Things like professions which involve gathering and crafting skills seems to bring nothing really new. But why fix things that aren’t broken?
I’m curious how well things like auctionhouses are going to work as I usually hang around on it a lot.

Overall I’m very exited to pic up the game next Friday and start playing it! I have heard good things about the game from headstart and beta players and am curious to find my own way in this world called Telara.

Cheers!
Kia

website: http://uk.riftgame.com/en/
more videos: http://uk.riftgame.com/en/media/videos.php

 
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Posted by on February 27, 2011 in games, Rift

 

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